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InteractionTechnique-Games and Consumer Electronics
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1 . Lecture 17 Games and Consumer Electronics Jeffrey M Rzeszotarski 05-899A/05-499A Spring, 2014
2 . Consumer Electronics Everyday use Affordable, off the shelf Entertainment, productivity, communication
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10 .Television Remotes Modal options Instantaneous operations (usually) Better wireless affordances Increasing complexity Converging functionality
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16 . Television OSD Simple, text based overlays and menus As televisions grew complex, so did menus Adopting conventions of contemporary computer technology Trend towards merging remote and OSD (stay tuned for Chris Harrison’s lecture)
17 . Lots of other interaction techniques to think about (and improve)
18 . Video Games “an electronic game that involves human interaction with a user interface to generate visual feedback on a video device” (as per Wikipedia)
19 . Middle Early Late
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23 . Taking Action Moving Status/Configuration
24 .Early Era
25 .OXO - 1952
26 .Tennis for Two - 1958
27 .Spacewar! 1961
28 .Zork 1977
29 . Early Games • Appropriate existing physical games • ‘Hacked’ together controllers • Very simple interactions • Arcades